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In the Shader Debugger, it is possible to copy register and variable data to the clipboard.Immediately, rather than the first time they are read. In the Shader Debugger, there is a new toolbar button that enables the display of all constant registers/variables.
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The Object Table shows the size and shader model for each shader.The June 2010 version of PIX includes improvements to the PIX user interface: Human-readable object name will provide a much more effective experience for the user. PIX will now display specific string data for objects in the Object Table and other user interface elements where a Direct3D enables developers toĪttach arbitrary data to objects in D3D code using the SetPrivateData API for application-specific usage. The June 2010 version of PIX supports naming for most resource objects However, Visual Studio 2005 will no longer be supported.
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The DirectX SDK will continue to support Visual The June 2010 DirectX SDK includes support for Visual Studio 2010.
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(read full story.This version of the DirectX SDK contains the following new features, tools, and documentation. You can copy your ZModeler_profile.xml file from an old installation to retain your preferences and settings. z3d files - you can open old files in ZModeler 3.3.0, but you can't open newly saved files (saved in 3.3.0) in any older version of ZModeler.Īs this have been causing problems for some users already, I state this here explicitly:ĭo not unpack ZModeler 3.3.0 files into the folder of your current ZModeler version!Ĭreate a new empty folder for ZModeler 3.3.0 (perfectly not on a system drive) and unpack files into empty folder. Also, mind the minimum OS requirement for ZModeler 3.3.0 is Windows 8.1. No more updates will be made for ZModeler 3.2.1 on DirectX9 engine. You can download and install this version into a different folder manually. Since this version is incompatible with previous builds, it is unavailable via automatic updates. ZModeler 3 engine have been upgraded to DirectX 11.
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